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Showing posts from January, 2017

BA2a Art Test Week 15 Review

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Second week of the art test. We had a quiz in our Monday lecture, this was an exercise to see how well we knew our industry. It put into perspective quite how little I actually know about the industry I hope to work in. My low poly Cryo Pod is coming along. Our games studies lecture this week focused on flow and embodiment in games. I'm in the process of texturing my Cryopod. I'm happy with the door of the pod. I created a frosty effect using several colour layers and smart masks in Substance Painter.

Ba2a NUA Art test Week 14 Review

For the next two weeks we will be working on fictional art tests set by the university. In this we will need to understand what the company desires in our work, research will be necessary. I have been tasked with modelling a cryogenic stasis chamber. We have only been given one concept of the model, which isn't fantastically revealing, but assuming some artistic licence I should have the model done by the end of the week. My Asset workshop this week focused on how to approach the cryo chamber model, this was extremely useful for me as I struggled to find a starting point. My games studies lecture this week was on sports video games.

Ba2a Asset Production Week 13 Review

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We started this week with a recap, in my specialism of Asset Production I should be texturing and presenting my final model. Our lecture also focused on colour theory, hue, value and saturation. We also looked at the 'saturation continuum' and the difference between RYB and CMY colour wheels (CMY being the process wheel). The Munsell Wheel is based on afterimage colours found in nature. The Light Wheel is based on the colours that white light are made from, RGB, standard for Photoshop. Analogous pigmentation used three simultaneous hues on the wheel. Triadic pallets use three colours equidisdant from one another on the wheel. We were tasked to assess three images shown at the end of the lecture. The slides can be found on the VLE. We brushed up on UV unwrapping in the Asset session, this MEL script is perfect for hardening edges in MAYA prior to baking. string $objList [] = `ls -sl -o` ; string $uvBorder []; string $edgeUVs []; string $finalBorder [];   ...