Ba2a Indie Dev Week 7 Review
We started this week with a lecture on our sell sheets, letting us know how we should display them on submission of our prototype games. We were shown some good and bad examples of sell sheets and asked as a group what made the bad ones quite so terrible. It was interesting to see how easily these mistakes could be spotted. This exercise gave me insight into how I colour my sell sheet to make it more interesting and legible. Our skills workshop focused on how we could go about starting up an indie development project, it was nice to see how easily this can be achieved and to see all of the potential roles in even a small company. I have been polishing my prototype a little more by using the spike shaped damage causing actors as stalactites. This makes the world that the player is in seem a tiny bit more believable than plain black platforms, minimalism is what I'm going for so I don't want to overfill the screen with unnecessary clutter.