Ba2a Indie Dev Week 6 Review

We started this week with a recap, which I found incredibly useful as it showed me quite how much progress I had actually made in the past 6 weeks. I had a prototype video game, that was playable and a sell sheet to go with it. This lecture was also massively helpful with getting my blog up to date (something I often fall foul of)

Our lecture also covered flow in video games, we watched a couple of Extra Credits videos that I found quite interesting. One was "When difficult is Fun, challenging vs. punishing games" Which gave valuable insight into how developers can make their games much more entertaining to play whilst still retaining difficult/challenging elements. Another was "Awesome Per Second - Don't Waste Time" which focused on how having more content doesn't necessarily make for a better game; the content has to be "awesome".

At this point my game prototype is looking about ready, I just need to keep tweaking it until I'm completely happy that I've achieved a minimum viable product. This week we looked at start screens, checkpoints and resets in UE4 Blueprint. I made a start screen for Frankenstein's Friendship and added checkpoint and respawn systems when the player character's health fell below 0.

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