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Showing posts from December, 2016

Ba2a Asset Production Week 11 Review Looking into Job Roles

For the next three weeks we will be working in our areas of specialism, developing our skills. We must choose carefully in which areas we need to improve. This will be done through research and practice. I'm going to start our by researching what sort of jobs are available in the area I'd like to work in, which is primarily 3D Artist, but I also like the sound of Texture Artist and Environment Artist. Texture Artist Some companies separate the modelling and texturing job roles, which naturally means that some artists become experts in 2D texture creation and application. Games rely very heavily on high quality texture mapping. The creation of these texture maps and their application has grown ever more complex as game art has steadily increased in quality. There are now so many different processes and applications available for creating and applying them that game artists can easily specialise in this area. The close relationship between model topology and texturing me...

Ba2a Game Jam Week 10 Review

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For the game jam I worked with the fabulous team of: Kirill Everatt - 3D Modelling Jonathon "Jonno" Wan - 3D Modelling Emily Hang - Lead Graphic Daniel Holdsworth - Lead Blueprinter and 3D Modelling Finn Sylvester-Edwards - Texture Artist and Graphic Design (ME) We worked under the name "THE PROFASIANALS"  and felt very cool. We were given the prompt "Boiling Point" and told to create a game based on our response to this as a group. Our initial ideas all centered around water, which seemed a little too obvious so we ventured into the area of sweat, which just sounded gross so we went back to our initial thoughts. We decided to make a game about a little droplet of water that had fallen onto a hotplate. The player had to avoid food being thrown down by the chef and pick up other water droplets to survive for as long as possible. If they survived long enough they could progress to the next level. We decided to go for a cartoon style,...