For the game jam I worked with the fabulous team of:
- Kirill Everatt - 3D Modelling
- Jonathon "Jonno" Wan - 3D Modelling
- Emily Hang - Lead Graphic
- Daniel Holdsworth - Lead Blueprinter and 3D Modelling
- Finn Sylvester-Edwards - Texture Artist and Graphic Design (ME)
We worked under the name "THE PROFASIANALS" and felt very cool.
We were given the prompt "Boiling Point" and told to create a game based on our response to this as a group.
Our initial ideas all centered around water, which seemed a little too obvious so we ventured into the area of sweat, which just sounded gross so we went back to our initial thoughts. We decided to make a game about a little droplet of water that had fallen onto a hotplate. The player had to avoid food being thrown down by the chef and pick up other water droplets to survive for as long as possible. If they survived long enough they could progress to the next level.

We decided to go for a cartoon style, in that all of the texture and colour was very simple. Some of my texture maps are pictured, they were created very quickly as we just wanted to get the assets in game asap. I used found imagery and fiddled with it in Photoshop until the it fit with our desired aesthetic.
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Super cool company logo |
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Title Screen |
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Level select screen with TWO WORKING LEVELS |
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Small tutorial screen displayed at the start of first play session |
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Gameplay screen prior to polish and lighting rebuild |
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Failure to meet requirement for second level will show this screen |
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Final gameplay screen |
I'm really happy with everything we managed to produce in such a short time, our game was well received by peers that tested it. The only recurring issue was the difficulty, something that we hadn't had time to perfect before the game jam finished. Some of the skills learned from working in a team in this fashion will be paramount to my success in industry.
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