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Showing posts from March, 2017

BA2b Week 3 GoPigGo

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This week my group was focusing on finishing our MVP. Ciaran has been working solely on Blueprinting, with each of us pitching in to help with problem solving. I and Mareike worked on fitting platforms for the player to jump onto into the UE4 grid. This enabled us to create a varying difficulty of jumps (easy, medium, hard). I have also been working on textures for several of the models. Above are the ambient occlusion and albedo maps for the barrel platform and the albedo for the reeds. Katie has been working on improving our groups organisation through Trello. This has helped us to understand what we need to be working on and when we need to be working on it. She also created a blueprint in UE4 to make the platforms bob as if floating in water. This added a lot to the believably of our game. We also created a start menu and pause menu blueprint, our game can actually be played now.

BA2b Week 2 Interchange

Cross-Course Collaboration This week we collaborated with Fine Art students to produce a film, this could be between five seconds and a minute long. Working in groups, we were each given a prompt word and an image through which we should be inspired. My group had the word "Sea" and an image of a jellyfish underwater. I took the role of the jellyfish, and helped organise the final shoot locations. This little project was an interesting insight into how students of fine art go about producing their work. It was also a great opportunity to mingle with people we wouldn't have known otherwise, and could possibly have opened doors for future collaborative projects. I worked with: Menna Payne, Anjali Sudra, Iain Smith, Rosie Lord Interchange Sessions The Art of Failure A lecture about how to cope with failure. This lecture focused on failure as a positive aspect of learning, without failure how can you ever learn? Everyone must fail to become...

BA2b Week 1

This week we were briefed on our project for this term. In teams of 5 we will be designing a highly polished playable game demo. I joined a team with: Mareike Rieger Katie Wickens Sarah Imperatori Ciaran Mcguirk Among us we decided on fairly vague roles, due to all but one of us specialising in 3D modelling. We created a Trello board for organisation which we have been using this week to keep track of short term goals. I have created several low-poly assets to go in game, which we will texture soon. We have been making a joint effort on getting the minimum viable product finished this week; with which we've made considerable progress. Our game is an endless runner, the player character is a pig running from animal testing. The player must flee downstream by jumping along wooden pallets and logs. These jumps will become more difficult as the player's game time increases. We will keep track of this using a timer at the bottom of the heads up display. Our group is t...