BA2b Week 3 GoPigGo

This week my group was focusing on finishing our MVP.

Ciaran has been working solely on Blueprinting, with each of us pitching in to help with problem solving.

I and Mareike worked on fitting platforms for the player to jump onto into the UE4 grid. This enabled us to create a varying difficulty of jumps (easy, medium, hard).

I have also been working on textures for several of the models.



Above are the ambient occlusion and albedo maps for the barrel platform and the albedo for the reeds.

Katie has been working on improving our groups organisation through Trello. This has helped us to understand what we need to be working on and when we need to be working on it. She also created a blueprint in UE4 to make the platforms bob as if floating in water. This added a lot to the believably of our game.

We also created a start menu and pause menu blueprint, our game can actually be played now.

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