Ba2a Indie Dev Week 5 Review and insight into Frankenstein's Friendship
This weeks first lecture was on narrative, pacing and tutorials in games We looked at simple AI and dialogue in UE4. My Game features and AI follower, who is able to press buttons for the player so that they may progress through the level. The player may be damaged by spikes and heal themselves using the "+" shaped pickups. As the player progresses through the prototype level, there are no more buttons to press, so the follower becomes more of a hindrance than anything else. This is to signify a toxic relationship, the follower only clinging on because it's all they know how to do, regardless of whether they stand to gain anything from it. This is developed further by the colour of the background sprite changing to red and then to an even deeper red. It's by the end of the level that I hope players will grow distasteful of their follower and have some kind of emotional reaction to that. In playtesting I noticed several players became happy when they intera...