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BA2a Indie Dev Week 2 Review
- This week we started working in UE4. I created my first player character controller, this was difficult at first but after three or four repetitions I understand how it works. Though I did keep forgetting to add the input mappings to my project settings at first. I'm feeling less confident in my abilities than I'd like to, currently. I'm sure I will understand the ins and outs of UE4 in no time.
- I was given a door mesh and all of the required maps to texture it. I made a material using all of these maps and applied it to the mesh in engine. Using the timeline node I animated the door's circular locking mechanism and made the door open. I then created a button trigger mechanism to trigger this animation. The player character would walk onto the button and then be able to progress through the door. We also looked at creating character controllers again just to ensure we understood the process.
- I've been having difficulty deciding in what direction I want to take my game
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