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Ba2a Indie Dev Week 4 Review
- Our lecture this week covered the importance of playtesting in the video games industry, I'm going to need to get my prototype to a playable standard extremely soon if I want to implement anything around the feedback I receive
- This week I created a respawn mechanic using blueprinting in UE4 and tested this using a damage causing volume. I'm using this in my game when the player hits a damage causing actor (spikes), this will damage the player character and they will lose health. (I have also implemented the health system and UI that we learned how to create last week.
- I made a collectible that increased the player character health which I will also be using in my game.
- I also created a jump pad, though I will not be using this in my game as the mechanic of jump pads seems a little too playful for the emotions I am trying to convey
- We created a blueprint for opening a door using a keypad, I had some difficulty following this workshop and didn't fully understand the process.
- My video game idea is solid now, I've been working on the sell sheet.
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